INNOVATIONS IN THE FIELDS OF PEDAGOGY AND PSYCHOLOGY IN THE PEROID OF NEW ERA

Main Article Content

Sayfutdinova Nasiba Nurmamatovna

Abstract

This paper explores the transformative innovations in pedagogy and psychology in the new era. It highlights the integration of technology, such as AI, VR, and gamification, which revolutionize learning experiences. The shift to online and hybrid models, accelerated by the COVID-19 pandemic, has reshaped educational strategies. Advances in neuroscience and positive psychology are enhancing understanding and practices in learning and mental health. Emphasis on inclusivity, diversity, and interdisciplinary approaches is creating more equitable and holistic educational environments. The focus on lifelong learning prepares individuals for continuous adaptation in a rapidly changing world. These innovations collectively enhance education and psychological well-being, fostering a resilient, inclusive, and knowledgeable society.

Article Details

How to Cite
Sayfutdinova Nasiba Nurmamatovna. (2024). INNOVATIONS IN THE FIELDS OF PEDAGOGY AND PSYCHOLOGY IN THE PEROID OF NEW ERA. Galaxy International Interdisciplinary Research Journal, 12(6), 431–434. Retrieved from https://giirj.com/index.php/giirj/article/view/7106
Section
Articles

References

Dweck, C. S. (2006). Mindset: The new psychology of success. Random House.

Fisher, M., & Frey, N. (2018). Gamification in the classroom: Using ed tech for motivation and engagement. Journal of Educational Technology Systems, 47(1), 101-114. https://doi.org/10.1177/0047239518797523

Immordino-Yang, M. H., Darling-Hammond, L., & Krone, C. (2018). The Brain Basis for Integrated Social, Emotional, and Academic Development: How Emotions and Social Relationships Drive Learning. Aspen Institute National Commission on Social, Emotional, and Academic Development. Retrieved from https://assets.aspeninstitute.org/content/uploads/2018/09/SEAD-Research-Brief-9.12_updated-web.pdf

Smith, E. R., & Garcia, A. (2021). Implementing culturally responsive pedagogy in diverse classrooms. Educational Researcher, 50(7), 487-495. https://doi.org/10.3102/0013189X211031893

Zainuddin, Z., Chu, S. K. W., Shujahat, M., & Perera, C. J. (2020). The impact of gamification on learning and instruction: A systematic review of empirical evidence. Educational Research Review, 30, 100326. https://doi.org/10.1016/j.edurev.2020.100326.